home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: comp.sys.amiga.graphics
- Path: news3.noc.netcom.net!zdc!zippo!NewsWatcher!user
- From: fulldog@tag01.acnet.net (Victor Vargas G.)
- Subject: Re: Imagine 3.0 shadows... help!
- Sender: usenet@news.zippo.com
- Nntp-Posting-Host: 167.114.251.9
- Organization: NoneYet :^\
- Message-ID: <fulldog-2001960346140001@167.114.251.9>
- References: <30FD2E9D.5350@awod.com>
- Date: Sat, 20 Jan 1996 09:46:19 GMT
-
- In article <30FD2E9D.5350@awod.com>, Adam Burns <adburns@awod.com> wrote:
-
- > Ok - this one has been kicking my butt for FAR too long now. I'm
- > trying to cast a shadow across a plane with a simple texture
- > applied... That shouldn't be so hard. So why is it that Imagine
- > 3.0 absolutely refuses to produce a shadow on a surface that's been
- > covered with the essence "hull plate" texture. I've got "Cast
- > Shadows" set in the action editor for the light, and I'm rendering
- > in Full-Trace mode. The objects are glass, so I expect the outline
- > shadows to be faint, but they are non-existant. Does anyone have
- > any hints? (Yes, I've read the manual, and Steve Worleys book, and
- > I'm still stumped...) Please tell my what I've missed; my sanity is
- > at stake! >:-}
- >
- > Adam Burns aka...
- > The Buffo Mounie
-
- If the shadow-casting object is glass, the shadow will be almost
- nonexistent, just like in real life! And if the one receiving it is glass,
- it must have some reflectance value, right? then shadows WON'T show,
- unless reflectance is WAY low... there are a couple Imagine FAQs on Aminet
- with a lot of surface values and tips, have you checked them out?
-
- Victor Vargas
-